While most gamers admire the creativity and
imagination of the world's best developers, too often video game designers rely on
tired cliches.
The weapon crate and the exploding barrel
would have to be two of the most over-used gaming staples, but today Games
Master would love to hear some of your nominations.
Some other of my suggestions include:
- The reluctant hero (often also with
amnesia)
- Block-pushing puzzles
- Ice and lava worlds
- Crates to push around so you can access higher
areas or cover switches
- Boss fights, with your momentous foe featuring
an easily exploitable weakness and a repeating pattern of attack
- Slow-motion bullet time
- Enemies that drop keys or other useful
goodies upon their death
- Invisible
walls
- Pointless collection errands to
artificially extend the game's length
- Magical medikits that instantly restore your
health
- Role-playing adventures that begin with
the young protagonist waking up and exploring his house and home town
- Lock-picking or computer hacking
mini-games
- A stealth interlude in an action game
- Females with gigantic breasts.