For over a decade, gaming controllers have
vibrated according to the on-screen action, helping to provide an even more
immersive experience.
Sony recently found out how much gamers
love to rumble when it left out the feature on the PlayStation 3's "SixAxis"
controller. It has since backed down from its folly and released a new
"Dual Shock" version with the vibration feature reinstated.
But no gaming accessory has ever been as
controversial as the Trance Vibrator for PlayStation 2, which was released (sadly
in Japan only) with Sega's psychedelic shoot-'em-up Rez in 2001.
While not explicitly marketed as a sex toy,
it was certainly used as one, and even its creator alluded to the Trance
Vibrator's eyebrow-raising purpose when I interviewed him back in 2001.
"It’s up to you to choose where you
want to feel the vibration," said Tetsuya Mizuguchi. "You might
imagine lots of things, but you can put this vibrator on any part of your body
– on your wrist, on your bottom, legs or feet.
"Maybe you can have a friend next to
you while you play. She might be able to keep it for herself! I wanted to make
it so that you could have some sort of link with the person you are with."
Vibrators aside, Rez is one of those
"little known treasures" worth seeking out. It didn't get anywhere
near the sales or attention it deserved.
Hopefully the game will receive the
adulation it deserves in its (excuse the pun) second coming, because it
has been giving a second life via the wonders of digital distribution and the
Xbox Live Arcade service.
To describe Rez as original is something of
an understatement, for it is truly a unique experience, a synergy of sight and
sound that can put players into a blissful trance.
Sadly, the Trace Vibrator is not compatible
with the Xbox 360, but Rez supports up to four wireless controllers vibrating
in time with the pulsating music for the sensory enjoyment of players (and
curious onlookers).
Mizuguchi recommends one controller in your
hands, one at your feet, one at the small of your back, and that players use
their imagination for the placement of the fourth.