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Former Xbox chief makes Rare candid admission

Thursday, September 18, 2008

In a damming indictment of videogame makers Rare, former Microsoft "Xboss" Peter Moore says that one of the most successful developers in the history of video games is now no longer relevant to today's gamers, despite Microsoft paying a record amount for the studio just over five years ago.  

Hugely successful games studio Rare was one of Nintendo's most powerful allies a decade ago during an era in which the Japanese entertainment giant struggled to attract high-quality games from third-party developers.

The UK-based Rare produced many of the Nintendo 64 console's best titles, including GoldenEye, Perfect Dark, Killer Instinct, Banjo-Kazooie, Conker's Bad Fur Day and Blast Corps, as well as the enormously popular Donkey Kong Country games on the Super Nintendo system. 

Keen to secure a high-profile developer for its new Xbox console (and deprive Nintendo of future hits) Microsoft acquired Rare in 2002 for the unprecedented sum of US$377 million.

But Rare's output since the Microsoft purchase has been very disappointing, with games such as Grabbed by the Ghoulies, Kameo and Perfect Dark Zero failing to reach the lofty heights the studio was famous for. 

This Christmas, the Rare studio is hoping it can win back the admiration and respect of critics and the gaming public with new Viva Pinata and Banjo-Kazooie games for the Xbox 360.

But former Xbox Vice-President Peter Moore has hammered the studio in a surprisingly candid interview with The Guardian, saying that Rare's "skillsets were from a different time and a different place and were not applicable in today's market."

"I think the industry had passed Rare by - it's a strong statement but what they were good at, new consumers didn't care about anymore, and it was tough because they were trying very hard - Chris and Tim Stamper were still there – to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them."

The Stamper brothers left Rare early last year and have not returned to the interactive entertainment industry.

Rare's latest games are Viva Pinata: Trouble in Paradise, an update of the 2006 original which deserved a much bigger audience than it received, and Banjo-Kazooie: Nuts & Bolts, a dramatic departure for the platforming bird and bear, with a focus on building your own customised vehicles using a simple but powerful editor.

 


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Game Paradise

Video games are captivating more and more Australians every day. Award-winning veteran games journalist Jason Hill has chronicled the video game industry’s rise to mainstream entertainment force for over 15 years. Join Jason in exploring the latest news, issues and trends in interactive entertainment.