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Fallout 3 banned in Australia

Thursday, July 10, 2008

One of the year's most highly anticipated games has been refused classification in Australia.

Fallout 3, a post-apocalyptic role playing game from the makers of The Elder Scrolls: Oblivion, was refused classification by the Office of Film and Literature Classification last week. The game is set 200 years after a nuclear war that devastates the world, and features graphic violence and drug use.

The decision follows the banning of wargame Shellshock 2: Blood Trails just a week earlier. The OFLC has not yet revealed the reasons behind either decision.

Australia's classification code currently does not have an R18+ rating for games. Titles exceeding the limits of the MA15+ classification in areas like violence, sex and drug use are therefore refused classification and unavailable for sale in this country.

It is not yet known whether Fallout 3's Australian distributor, Red Ant, will appeal the decision, or whether developer Bethesda might produce a censored version of the game to comply with Australia's strict classification code, like the recent edited version of Grand Theft Auto IV.

Censorship ministers in March agreed to canvas public opinion on the proposed introduction of a long overdue R18+ classification for games, but are still working on the mechanisms to let Australians have their say.

Many Australian game players, who are becoming increasingly frustrated at game bans and the higher price of software in Australia compared to Asia and the US, are likely to flout the law and import Fallout 3 when it is released overseas towards the end of the year.  

 


Reader comments (5)

Gamesmaster Royalty Gamesmaster ON 10 Jul 2008 10:42:42AM Update: a leaked copy of the OFLC report reveals the game was refused classification because it "encourages drug use". "The game contains the option to take a variety of "chems" using a device which is connected to the character's arm. Upon selection of the device a menu selection screen is displayed. Upon this screen is a list of "chems" that the player can take, by means of selection. These "chems" have positive effects and some negitave effects (lowering of intelligence, or the character may become addicted to the "chem"). The positive effects include increase in strength, stamina, resistance to damage, agility and hit points. Corresponding with the list of various "chems" are small visual representation of the drugs, these include syringes, tablets, pill bottles, a crack-type pipe and blister packs. In the Board's view these realistic visual representations of drugs and their delivery method bring the "science-fiction" drugs in line with "real-world" drugs."

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CaptainAwesome Royalty CaptainAwesome ON 10 Jul 2008 10:52:48AM The Mario games depict the consumption of mushrooms as giving super powers! Ban this sick filth for the children!

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adem New citizen adem ON 10 Jul 2008 01:15:00PM Didn't Bioshock have something similar? I've only played the first 20mins of it, but I'm pretty sure I can remember injecting my arm with something. Oh and - what a joke/we need an R18 rating/will import or pirate etc etc

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Tobler1 Royalty Tobler1 ON 10 Jul 2008 04:32:50PM Call me a NERD (Not Even Remotely Dorky... Thanks) but i just see this like a girl playing hard to get. I dont know what game is really about but if someone doesn't want me to have it, I must get it.

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Kinna Royalty Kinna ON 14 Jul 2008 04:42:55PM yeah what a load of bullocks... BioShock did have the use of drugs in it to enhance the player's abilities etc... and part of the idea of the game was the everybody became addicted and reliant on the drugs. Saints Row let you buy a bong hit from the drug shop and get nicely toasted... it didnt do anything apart from make the screen a bit hazy... but I don't see how either of these examples are different from Fallout. Can this stupid (yet great) country we live in pull its finger out and just create a bloody R rating for games. It is really getting ridiculous that adults can't be allowed to make their own decisions

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