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Do-it-yourself games

Monday, July 21, 2008

“I could do better” has long been the rallying cry of the disgruntled gamer. But Microsoft has responded with a straightforward: "Go on then!"

Budding developers interested in getting hands-on game making experience are now able to access a basic consumer version of the professional tools used to create games for Windows and the Xbox 360 console - Microsoft's XNA Game Studio.

The tools are free, but for an annual $99 subscription, users are also be able to build, test and share their games on Xbox 360 and access materials to help speed the game development progress.

Dubbed "Community Games", titles created using the XNA toolset will soon be available on Xbox Live for all Xbox 360 users to download and enjoy.

"The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world," says Microsoft's John Schappert.

"Our goal is to drive a creative and social revolution in games with the same transformative power that we've seen in digital music and video sharing."

The move is part of an industry-wide trend which sees both gamers and developers once again embracing the kinds of simple arcade-style titles the video games industry was founded upon. 

The games industry began with sole programmers creating entire games in just a manner of months. These "bedroom coders" could develop quirky and original concepts because the financial risks were very low.

"Casual" games have always been popular on the PC, but now digital distribution services like Valve's Steam, IGN's Direct to Drive and Telstra's BigPond Game Shop are dramatically widening the variety of games available to consumers.

Console manufacturers are also embracing diversity, with the Xbox 360 Live Arcade service registering millions of game downloads and both Nintendo's Wii and Sony's PlayStation 3 offering similar online download services.

Microsoft's XNA Game Studio should be applauded - anything that can help young talent break into the development industry and foster new ideas is more than welcome in the increasingly risk-adverse publishing climate. However, the scheme is not the first time consumers have been able to produce their own console games.

Sony ran a similar scheme for the original PlayStation called Net Yaroze, and followed it up with a Linux PS2 kit that enthusiasts could purchase for $499. The kits helped new talent break into the games development industry, allowing budding programmers to create working game prototypes they could show to prospective employers. Many Yaroze games also found their way onto magazine cover-discs for the public to enjoy.

Gamers will always want to play the latest big-budget blockbusters, but it is great that the games industry has realised they can also widen the audience for interactive entertainment by providing short, simple and innovative little diversions. Viva La Revolution!  


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Game Paradise

Video games are captivating more and more Australians every day. Award-winning veteran games journalist Jason Hill has chronicled the video game industry’s rise to mainstream entertainment force for over 15 years. Join Jason in exploring the latest news, issues and trends in interactive entertainment.